The first Ruler of Persia game voiced in Persian in a long time

 Sargon is the main character of the new game - unlike the previously anonymous Sovereign


The first Ruler of Persia game voiced in Persian in a long time


The major new variant of the click-based computer game Ruler of Persia in 14 years has been released, called The Lost Crown, and is the primary release in the series to be completely voiced in Persian.


The device draws heavily on Persian folklore and Iranian culture, but up until this point it had forever been in English.The designers say they need to "show and respect Persia and Iran".


Game fan Sam Mandi-Gohmi said it was "great" that the display was being taken more seriously.


"The moment I saw the tweet reporting that Persian would be a full game audio option for The Lost Crown, I half thought it was a joke," said Mr Mandi-Gohmi, who lives in the UK.


“I grew up in Britain with an Iranian father and often when I was younger we used to play together because it wasn't a big deal in his life as a kid.


"I rushed to show it to my father - he giggled in horror and deciphered it."


Sam said that past games in the series, supplied in the UK during the 1990s and 2000s, did not have characters that "turned out to be completely Iranian".


"Nowadays it's not 2003 and media portrayal is a huge idea for engineers - that's great - but there's still basically no Iranian portrayal in the Western media," he said.


Modernization of the game

This game is the main of the series to be created by Ubisoft Montpellier, assistant designer of Ubisoft's professional killer ideology.


The first Ruler of Persia game voiced in Persian in a long time


"All along, we needed to be able to depict and take into account Persia and Iran," said game creator Mounir Radi.


"It was normal when we said that if we go into this culture, we have to be in line with this culture, we have to do it."


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The creators have also tried to modernize the game - a mainstay in the series since 2010's The Neglected Sands, alongside side projects and remakes.Taking inspiration from Sony's smash hit Into the Insect Refrain, the designs have been updated.


Be that as it may, one other bit of modernizing the game included becoming bona fide in a way the series never was, such as weaving elements of the religion of Zoroastrianism – which was based in present-day Iran – into the interactivity.


The game's creator, Abdelhak Elguess, told the BBC that they were "extremely happy" to introduce the improvements.


"We have countless individuals from Persian societies who are extremely blissful," he said.


Rendering matters

Emad Saedi has genuinely loved the games since his childhood, connecting with the series' social references to Persia, however it offers something that is universally felt.


The first Ruler of Persia game voiced in Persian in a long time


"These games felt the loss of a key component of the way of life from which the monarch emerged: language," he said.


"My companions and I have generally asked ourselves that, supposing him to be a Persian sovereign, why does he communicate in English or any other language except Persian? Is it not unreasonably strange?"


Emad said that the inclusion of the language was a "giant step forward", in part because he felt that Iran and Persian culture were "under-addressed these days".


"In a world steeped in the content of Western culture, seeing something from different regions of the planet is a much-needed refresher, especially from an unlikely treasure like Iran," he said.


“It seems we are finally being seen after being overlooked for a long time."There are a lot of great stories in our way of life with huge business potential - I believe the media sees this open door and keeps pouring resources into it."

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